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UF1 Rules

Club ByLaws, Track Rules, and Class Rules

Post Fri Mar 29, 2013 8:20 pm

Posts: 481
Formula 1 – 2013

Motor: ROAR-Legal 21.5 stock motor with ROAR approved rotors only (details below).
ESC: ROAR-Legal ESC set on non-boost.
Tires: Rubber only, F1 scale. Must be available to the general public.
Body: F1 scale with molded front & rear wing (details below)
Drive: 2 Wheel Rear drive cars only

Settings
Width: 190mm max
Wheelbase: 270mm
Battery: 2S LiPo or 6-Cell NiMh
Battery Max Voltage: 8.44v
Minimum Weight: 1050g
Minimum Ride Height: 3mm
Suspension: All supsensions allowed, including IFS suspensions (details below)



2013 Rule Changes

3-Minute Qualifying
The 3-minute qualifying format will remain as will the 5-fastest average lap seeding. TQ for qualifying will continue to earn an additional 2 points.

15-Minute Mains
The 15-minutes Race Session will remain, with 3 Sessions per day.

Pit Stops
Pit Stops have changed a bit. There will still be 2-pit stops per race, however the time frame to take them has changed. You can pull in for your pit anytime from Lap 1 up to the 10-minute mark, at which time the pit lane will close. This means the last 5 minutes are pure racing; there will be no pitting to interfere with position. This should make the final 5 minutes a bit more exciting since track position is track position.

Scoring
UF1 will continue with the current scoring system of 100 – 0 in 1 point increments. For example:
1st – 100pts
2nd – 99pts
3rd – 98pts
4th – 97pts
5th – 96pts
etc.

Top Qualifier earns an additional 2 points for the race day.

Points are assessed to all the racers after each full race round is concluded using the point table above. It is possible for a Group B or C driver to win the session if his or her race time is faster than the racers in Group A.

Race Resort
“RC Scoring Pro” timing software automatically resorts racers for the next race round, however it will still keep racers in the same running group. For example, if Driver “X” qualifies 6th in the B-Group and wins the B-Group first main, the resort will put him in grid position 1 in the B-Group for the next round.

Throw Outs
UF1 will continue with the throw-out system for the 2013 Summer Series, however we have changed the way they will be scored. Instead of a per session throw-out, we are allowing 2 of your 8 race events to be discarded. Tracking your progress throughout the season will be quicker and easier.

Minimum Speed Rule
If your car is broken and not capable of maintaining a lap time of +3 seconds of the fastest car in your group main, you must pull out of the race. For example, if the fastest car in your main is averaging 12-second lap times your car must average at least 15 seconds or you have to pull off the racetrack. This eliminates racers who have a broken car but who are still trying to limp it around the track to collect points, potentially causing a danger to other cars racing for position. If your car breaks at the beginning of the race, you are allowed to pull off, fix your car and rejoin the race.

Bodies/Team Car Livery
Rules - Team Car Livery
The UF1 series allows any Lexan Formula 1 body to be used for racing as long as it is a mass-produced and is readily available to buy at your favorite retailer. To keep with the “realistic” theme of UF1, all UF1 Formula 1 cars must use realistic front and rear wings. The front wings must be the original hard plastic front, Tamiya-type wing; no polycarbonate/Lexan wings allowed. Tamiya-style hard plastic rear wings must also be used but can have the side dams replaced with Lexan (Lexan must replicate exactly the piece it is replacing). The rear wing cannot be higher than the top of the air box. Diffusers are allowed but cannot be higher than the rear axle or protrude past the rear wings’ trailing edge.

Body must be completely intact as it was intended by the manufacturer. It cannot be ‘extra’ trimmed along the bottom or cut in a way to be lowered on the chassis. The air intakes may be cut out (in the airbox and side pods), but not bigger than the original scribe marks in the body. While add-on items like the mirrors and side air diffusers are not mandatory, it is encouraged to keep with the realistich-ness of Formula 1. A driver’s helmet must be used.

Each formed team consists of two drivers. Each driver can field any chassis they choose as long as it meets the rules. Each team must run their two cars with essentially the same race livery throughout the season and must seek prior approval for any major changes.

Driver Changes and Additional Drivers
Rules - Driver Changes
Teams may use up to four drivers during a season: two primary drivers and two back-up drivers. All drivers may score points for that team in the championship, but each back-up driver may only be used once per team. A driver change may be made with the permission of the stewards any time before the day of the event. The replacement driver must run a corresponding team livery and cannot be a primary driver to an already existing team. “Back-Up” drivers MAY be used by more than one team during a season.

Teams must run their two cars with essentially the same race livery throughout the season and must seek prior approval for any major changes.

Driving Protocol and Penalties
Rules - Driving Protocol and Penalties
Stewards have the power to impose various penalties on a driver if he commits an offence during a race. Offences include jumping the start, causing an avoidable accident, unfairly blocking another driver or impeding another driver when being lapped.

The most common penalty will be a stop-and-go penalty, where the driver must not only enter the designated penalty box, but must also stop for five seconds before rejoining the race. In the case where the stop-and-go penalty resides in the pit lane, this penalty does not count towards the driver’s two-pit requirement.

Any driver receiving three reprimands for driving infringements during a race day will automatically receive a five-place grid penalty (or five lap penalty) towards scoring at the end of the event.

Officials
Rules - Team Car Livery
If you have any general questions or concerns regarding the rules, please contact any one of the following UF1 Committee members:
TBD

Parc Ferme
Rules - Parc Ferme
Parc Ferme is the staging area near the announcer where the cars are checked for legality. All cars must be brought to Parc Ferme immediately after their race and not back to the pits. This will not only help speed up the day (since we now have a longer program to run), it will also allow the race director to check any suspicious cars for legality issues.

Pit-Lane Procedures
Rules - Pit Lane Procedures
Drivers are required to make 2 pit stops during the 15-minute race. These pit stops can be made at any time from Lap 1 up until the 10-minute mark, at which time the pit lane will close. When pitted in the designated pit lane, a sticker will be placed on the front of the vehicle (location at the pit bosses discretion). The car will be held until the pit timer light goes out and the audible beep is heard. It is up to the driver to make sure he safely re-enters the race. Failure to complete both pit stops during a race will accrue a 2-lap penalty off the results of that race.

Points
Rules - Points
All drivers in each Grand Prix score points towards both the driver’s and the constructor’s World Championships (if applicable), according to the following scale:
1st – 100pts
2nd – 99pts
3rd – 98pts
4th – 97pts
5th – 96pts
etc.

Top Qualifier: 2 extra points

For example, if in a given race, Lotus Team Driver 1 finishes second and Lotus teammate finishes fifth, then both drivers score 99 and 96 points respectively towards the Driver’s Championship, while Team Lotus score 195 points (99 plus 96) towards the Constructor’s Championship. Points are tallied up per round for a driver’s maximum of 300 points total for the day (302 if one of the drivers sets TQ). Constructors can collect a maximum of 597 points total per day (300 if one team driver wins all 3 rounds, 297 if the 2nd team driver finishes in 2nd place all 3 rounds). TQ points do not apply towards the Constructor’s Championship.

The Driver’s and Constructor’s Championship Titles are awarded to the driver and constructor who score the most points over the course of the UF1 season. In the case of a dead heat (tie) for a championship place then the driver or constructor with the higher number of superior race results will be awarded the position.

The 2013 Summer Series will keep the throw-out rule but is being changed. You will be allowed to throw-out 2 of the 8 races in the Series; only 6 races will count towards the final score. Throw-outs will be automatically scored, meaning we will drop your 2 worst performances at the end of the Series. The throw-out rule does not affect the Constructor’s Championship points; all points for the season will be used.

Practice and Qualifying
Rules - Practice and Qualifying
At each Grand Prix meeting all race drivers may participate in morning practice sessions. Come qualifying time, drivers will be seeded into qualifying heats based on their practice lap times. Each qualifier is 3-minutes long and the drivers are again seeded into groups based on their 5 fastest-lap average.

There is only one 3-minute session available for qualifying. Cars that break or don’t make it to the grid will be seeded accordingly.

A driver setting the Top Qualifying time will receive an additional 2 points for the day.

Race Start Procedure
Rules - Race Start Procedure
The grid is set in a single-file formation (unless track conditions require otherwise). Drivers are free to complete slow reconnaissance laps of the circuit before taking up their grid positions. Once on the grid, the race director will inform the drivers of the start of the race and, when the horn is sounded, it’s heads up racing from that point on. If a driver jumps the start, the grid will be reset for another try. If that driver jumps the start again, he will be moved to the back of the field. Races will be 15 minutes in length with 2 pit stops.

Scrutineering and Weighing
Rules - Scrutineering and Weighing
A team of specially appointed scrutinizers has the power to check cars at any point during a Grand Prix weekend to ensure that they fully comply with technical and safety regulations. The top 3 cars of every heat race will be checked immediately after their race for ‘blinky’ mode on the ESC. If the car fails to be in this mode, the driver will be disqualified from that heat (and given a 0 score). Lower positions will be adjusted accordingly.

Testing
Rules - Testing
As the sport’s technical demands have grown in recent years, so too has the importance of testing. Non-production parts/cars may be used in the UF1 Series with the governing bodies approval. Any non-production parts/cars used without approval will result in disqualification from that heat race.

Tires/Wheels
Rules - Tires
Formula One R/C racing features multiple tire suppliers. Any commercially available (in the US), F1-specific tire may be used in the UF1 racing series. Any custom/hand-made tires are not allowed within the UF1 Series. Wheels must be F1 specific, spoked wheels. No additional aerodynamic dish inserts may be used other than the ones supplied with the body kit.

Brushless Motor Rules
Rules - Brushless Motors
UF1 has adopted the ROAR motor rules for its racing program. In UF1, all participants must use ROAR legal and approved 21.5 brushless motors. For a list of legal 21.5 motors visit: http://www.roarracing.org/?page_id=251

Rotors
Tuning rotors are legal in UF1 racing, but the rotors must be ROAR legal Stock/Spec tuning rotors approved for the motor for which it was designed. The rotor can not exceed the maximum length, diameter and magnet thickness designated for Stock/Spec racing under ROAR rules. Tuning rotors may not exceed 12.5mm in diameter. The length of the magnet may not exceed 25mm. Some or most motor manufactures offer tuning rotors that have shorter magnets than 25mm and have smaller diameter magnets closer to 12.3mm. These types of smaller rotors are legal. They are often used to de-tune the motor for certain conditions and grip levels.

Note: Most motors come with the maximum diameter rotor and length magnet already.
- Cyclone TC VTA - TCX 17.5 USGT - SC104x4FT - SC104x4 LM Oval - SCX10 Jeep JK scaler - Bully Viper 2.2 Comp crawler -

Post Fri Mar 29, 2013 8:36 pm

Posts: 98
Are we planning on keeping points too?

Post Sat Mar 30, 2013 8:49 am

Posts: 481
That's up to the group. I will edit the post to reflect the standard UF1 rules and everyone can discuss them.
- Cyclone TC VTA - TCX 17.5 USGT - SC104x4FT - SC104x4 LM Oval - SCX10 Jeep JK scaler - Bully Viper 2.2 Comp crawler -

Post Fri Sep 13, 2013 5:43 pm

Posts: 111
As far as pit stops, how they work? like how long and such.
Tamiya F-104 - F1R Exotek - TEAM RED BULL
Tamiya TA06 Pro USGT PINK MONSTER
SC10b4 - Max upgrades + Tons of tires and spare parts FOR SALE
Team Durango DEX408 + Orion Vortex Pro system FOR SALE

Post Fri Sep 13, 2013 5:52 pm

Posts: 481
I think we are going to skip the pit stops and treat this class just like a regular class. 2 heats and an A/B main.

Unless there are people that would like to do the pit stops and stuff.
- Cyclone TC VTA - TCX 17.5 USGT - SC104x4FT - SC104x4 LM Oval - SCX10 Jeep JK scaler - Bully Viper 2.2 Comp crawler -

Post Fri Sep 13, 2013 7:40 pm

Posts: 111
Im sure when people see the F1's race the first week there will be a big interest and more people will join. I know I can't wait.
Tamiya F-104 - F1R Exotek - TEAM RED BULL
Tamiya TA06 Pro USGT PINK MONSTER
SC10b4 - Max upgrades + Tons of tires and spare parts FOR SALE
Team Durango DEX408 + Orion Vortex Pro system FOR SALE

Post Sun Sep 15, 2013 2:24 pm

Posts: 168
Points would nice for all classes. But we need to change the structure a lot. There is no way a win should only be worth one point more then first LOSER. If it is based on 100 for a win, then I think it should be the following.
1st - 100
2nd - 90
3rd - 85
4th - 82
5th - 80
6th - 78
7th - 76
8th - 74
9th - 72
10th - 70
11th - 69
12th - 68
13th - 67
14th - 66
15th - 65
And so on

I am not sure why we keep points and award trophies for the season champ in off road and do nothing for on road. I think people should be reconized for their hard work and skill for the on road as well.

Post Sun Sep 15, 2013 2:27 pm

Posts: 168
If you want 15 minute mains for f1, make it the last main of the night. Don't make everyone sit through that.

Post Sun Sep 15, 2013 4:31 pm

Posts: 295
Location: Brighton, IA
irishracing31 wrote:
If you want 15 minute mains for f1, make it the last main of the night. Don't make everyone sit through that.

Shouldn't matter if everyone is helping to tear down the track.
Losi XXX-SCT/B, TLR 22sct, AE B5M,AE T5M/SC5M, Tekno SCT410, Mugen MBX6e

Post Sun Sep 15, 2013 4:33 pm

Posts: 295
Location: Brighton, IA
irishracing31 wrote:
Points would nice for all classes. But we need to change the structure a lot. There is no way a win should only be worth one point more then first LOSER. If it is based on 100 for a win, then I think it should be the following.
1st - 100
2nd - 90
3rd - 85
4th - 82
5th - 80
6th - 78
7th - 76
8th - 74
9th - 72
10th - 70
11th - 69
12th - 68
13th - 67
14th - 66
15th - 65
And so on

I am not sure why we keep points and award trophies for the season champ in off road and do nothing for on road. I think people should be reconized for their hard work and skill for the on road as well.


Standard points structure should be used which is 100, 99, 98 and so on. Give bonus points for TQ.
Losi XXX-SCT/B, TLR 22sct, AE B5M,AE T5M/SC5M, Tekno SCT410, Mugen MBX6e

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